It was made in LBP1 in 2009, it's not exactly my pride and joy.
Who is "TotalBiscuit"?
V That's not really what credibility is, just saying.
You talk about gameplay-- how much the gameplay will fill, how great the gameplay is. You're missing half a level. No level can be great unless it balances gameplay with aesthetics and your aesthetics are currently abysmal judging by the intro. I don't buy that the logic of your level, cutscenes, gameplay, etc. can take up that much space. It's just a sackbots based stealth system. There ought to be plenty of space for visuals that AT LEAST look professional.
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