Solid Cogs (1P ONLY)

There are tales of a mysterious machine deep underground, never seen by Sack eyes... until now. Will Sackboy and his new friend make it out alive?
  • First published 9/8/11
  • Last published 1/3/15
  • Completed 7,733 times
This level is a developer favourite!

Team picked on 11/4/11 (View more team picks)

No trailer is available

Top Reviews

  • RikiRiki-ita RikiRiki-ita

    very original platforming section here! some contraption have inspired me! :-D!

    11/4/11 4:36 PM

  • mymumsmad mymumsmad

    Ugh, the only thing i hated about this is that when you get past one super-hard obstacle you'd allways be thrown into white stuff

    11/8/11 5:45 PM

  • NinjaMicWZ NinjaMicWZ

    Really enjoyed this. It's a tightly-knit, ambitious platformer, and I love that, for once, a set of level links is used to create one long, seamless experience. It feels like a level that just wouldn't fit in one thermo, not because of filler, but because of an abundance of ideas that couldn't be left out. Usually level linked play is just menu/intro-to-level or a series of barely related tangential themes played sequentially. I'd love to play more levels that don't quit, like that.

    11/7/11 12:21 AM

  • RikiRiki-ita RikiRiki-ita

    very original platforming section here! some contraption have inspired me! :-D!

    11/4/11 4:36 PM

  • mymumsmad mymumsmad

    Ugh, the only thing i hated about this is that when you get past one super-hard obstacle you'd allways be thrown into white stuff

    11/8/11 5:45 PM

  • NinjaMicWZ NinjaMicWZ

    Really enjoyed this. It's a tightly-knit, ambitious platformer, and I love that, for once, a set of level links is used to create one long, seamless experience. It feels like a level that just wouldn't fit in one thermo, not because of filler, but because of an abundance of ideas that couldn't be left out. Usually level linked play is just menu/intro-to-level or a series of barely related tangential themes played sequentially. I'd love to play more levels that don't quit, like that.

    11/7/11 12:21 AM

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