No trailer is available
Ugh, the only thing i hated about this is that when you get past one super-hard obstacle you'd allways be thrown into white stuff
Really enjoyed this. It's a tightly-knit, ambitious platformer, and I love that, for once, a set of level links is used to create one long, seamless experience. It feels like a level that just wouldn't fit in one thermo, not because of filler, but because of an abundance of ideas that couldn't be left out. Usually level linked play is just menu/intro-to-level or a series of barely related tangential themes played sequentially. I'd love to play more levels that don't quit, like that.