Chip's Incredible Challenge

----[Players: 1 Levels: 8}---- Chips Challenge is a tile-based game that was released in 1989. There were 169 levels to play. Each level introduces new gameplay elements. Special thanks to kingsofstreet for logic and sequences. Thanks to Curious Sack for music. Thanks for LBN Stars pick!
  • First published 8/27/11
  • Last published 8/31/13
  • Completed 106 times

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  • Enigma_0123 Enigma_0123

    Maybe you know this already, but I just played straight through 1-8 but when I got to the scoreboard my score dropped back to 0. And it doesn't look like the score was submitted anyhow.

    8/3/14 4:43 AM

  • greensmurfy greensmurfy

    When I made the game, the 20 maximum level limit was the last thing on my mind. This game takes up 9 level slots, so I moved the sub levels to my sister's account. It's not ideal, but dont have a choice.

    4/11/13 12:16 AM

  • greensmurfy greensmurfy

    I did a lot of experimenting with level 1. Along with grid movement, the HUD has changed and I added day and night mode.

    12/27/12 9:08 AM

  • greensmurfy greensmurfy

    The first level now has grid movement. It took awhile just to do one level with grid movement and I have 8 levels. I don't think it adds a lot so I won't change the other levels.

    12/27/12 7:41 AM

  • greensmurfy greensmurfy

    Levels 3 and 7 still need to be updated. For the other levels the character is circular so you don't get caught on the wall edges, the levels look better with lighting, when you die you don't have to re-watch intro screen.

    10/4/12 7:52 AM

  • greensmurfy greensmurfy

    Some levels are easier to update than others. I updated half the levels as of now, so you will a big difference between the old and new.

    9/13/12 6:09 AM

  • greensmurfy greensmurfy

    Theres going to be a huge update coming up. I know its a pain to have to watch the level intro screen each time you die. Pretty soon you won't have to. This will also make scores relevant in this game because each time you restart the score would revert to 0.

    9/8/12 11:26 PM

  • greensmurfy greensmurfy

    The design of the menu has been improved and I remade the tutorial so its more exciting to watch.

    9/8/12 11:22 PM

  • greensmurfy greensmurfy

    I fixed the bugs that occured in level 6 and changed the whole layout. It should load faster too.

    4/21/12 10:01 PM

  • manyl1441 manyl1441

    in level 6 theres a bad bug! i had collected the blue boots an touched the green move-lines, and then i was pushed through every wall and couldnt stop beeing moved randomly through almost the whole level! i will upload pictures... but its a great level overall.

    4/20/12 7:22 PM

  • Enigma_0123 Enigma_0123

    Maybe you know this already, but I just played straight through 1-8 but when I got to the scoreboard my score dropped back to 0. And it doesn't look like the score was submitted anyhow.

    8/3/14 4:43 AM

  • greensmurfy greensmurfy

    When I made the game, the 20 maximum level limit was the last thing on my mind. This game takes up 9 level slots, so I moved the sub levels to my sister's account. It's not ideal, but dont have a choice.

    4/11/13 12:16 AM

  • greensmurfy greensmurfy

    I did a lot of experimenting with level 1. Along with grid movement, the HUD has changed and I added day and night mode.

    12/27/12 9:08 AM

  • greensmurfy greensmurfy

    The first level now has grid movement. It took awhile just to do one level with grid movement and I have 8 levels. I don't think it adds a lot so I won't change the other levels.

    12/27/12 7:41 AM

  • greensmurfy greensmurfy

    Levels 3 and 7 still need to be updated. For the other levels the character is circular so you don't get caught on the wall edges, the levels look better with lighting, when you die you don't have to re-watch intro screen.

    10/4/12 7:52 AM

  • greensmurfy greensmurfy

    Some levels are easier to update than others. I updated half the levels as of now, so you will a big difference between the old and new.

    9/13/12 6:09 AM

  • greensmurfy greensmurfy

    Theres going to be a huge update coming up. I know its a pain to have to watch the level intro screen each time you die. Pretty soon you won't have to. This will also make scores relevant in this game because each time you restart the score would revert to 0.

    9/8/12 11:26 PM

  • greensmurfy greensmurfy

    The design of the menu has been improved and I remade the tutorial so its more exciting to watch.

    9/8/12 11:22 PM

  • greensmurfy greensmurfy

    I fixed the bugs that occured in level 6 and changed the whole layout. It should load faster too.

    4/21/12 10:01 PM

  • manyl1441 manyl1441

    in level 6 theres a bad bug! i had collected the blue boots an touched the green move-lines, and then i was pushed through every wall and couldnt stop beeing moved randomly through almost the whole level! i will upload pictures... but its a great level overall.

    4/20/12 7:22 PM

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