By
greensmurfy
When I made the game, the 20 maximum level limit was the last thing on my mind. This game takes up 9 level slots, so I moved the sub levels to my sister's account. It's not ideal, but dont have a choice.
I did a lot of experimenting with level 1. Along with grid movement, the HUD has changed and I added day and night mode.
The first level now has grid movement. It took awhile just to do one level with grid movement and I have 8 levels. I don't think it adds a lot so I won't change the other levels.
Levels 3 and 7 still need to be updated. For the other levels the character is circular so you don't get caught on the wall edges, the levels look better with lighting, when you die you don't have to re-watch intro screen.
Some levels are easier to update than others. I updated half the levels as of now, so you will a big difference between the old and new.
Theres going to be a huge update coming up. I know its a pain to have to watch the level intro screen each time you die. Pretty soon you won't have to. This will also make scores relevant in this game because each time you restart the score would revert to 0.
The design of the menu has been improved and I remade the tutorial so its more exciting to watch.
I fixed the bugs that occured in level 6 and changed the whole layout. It should load faster too.
in level 6 theres a bad bug! i had collected the blue boots an touched the green move-lines, and then i was pushed through every wall and couldnt stop beeing moved randomly through almost the whole level! i will upload pictures... but its a great level overall.
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