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beautiful, haunting level, reminds me of the early mornings here, full of fog. amazing job steve!!! ^_^
Great visuals, with use of lighting that reminds me of "Limbo". But some parts could use more cues as to which way you're supposed to go; for example, I didn't realize that you could walk past the spiked wheel in the gaps between the spikes, and it took me a while to discover that there was a maze in the blade of the giant windmill leading to the scoreboard.