Good grief!

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Published in LittleBigPlanet™2 Hearted Queued A First Tutorial on Sackbot Attacks: Animations

A First Tutorial on Sackbot Attacks: Animations

By Alic44 Alic44

UPDATE: Ok, I made it so the knight prize I added by popular demand can actually be used by everyone. Free naked-but-deadly knight inside! Ever wanted to make a game with Swordfighting? Boxing? Family members hitting eachother with frying pans? Have you tried recording attacks for your sackbots, but they never quite look right? Inside this tutorial you'll find the secret to making awesome looking attack animations for your sackbots! Ask questions in the comments, and I'll do my best to answer them!
More Info
  • First published 2/28/11
  • Last published 4/5/11
  • Completed 12,640 times
Good grief!
  • danex98 danex98

    A good level from a good creator. This was a really good level. Can you please give us the knight. Hope you make more levels like this and your knight levels.

    2/28/11 3:04 PM

    Good grief!
  • Munrock Munrock

    Some really useful techniques shown here. Using the extra non-receiver controllinator on the sackbot is probably the most useful idea you'll pick up from here. A whole range of possibilities open up with that knowledge. Also interesting is the method of using the sequencer to animate the sackbot, instead of using the acting behaviour chip. While more time consuming, it offers excellent precision. A good reason for movie-makers to view this tutorial, too.

    3/1/11 9:55 AM

    Good grief!
  • Diceman2001 Diceman2001

    My head exploded just looking at the final logic boards.

    3/1/11 1:54 AM

    Good grief!